When a player first started online, they would begin on the "Outbreak" scenario and progress from there. Scenario Mode would choose the scenario and players automatically. Free Mode took place in a lobby and allowed players to create their own games, scenarios, and difficulty level. Once players connected and logged in, they would choose between Free Mode and Scenario Mode.
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Account registration and login were required. Players were able to connect to the internet servers using a broadband connection and a network adapter. If acquired, these items unlock new costumes and the option to listen to their ad-libs. There are 20 scenario items for each scenario, and twenty items specific to each character hidden across the five scenarios. These are invisible items hidden throughout the level and are randomly generated on two paths. Upon doing so the player will unlock "Infinity Mode", in which all the player's weapons never break or run out of ammunition.Įach scenario also has "SP" items. The game has five scenarios, each of which has an event checklist consisting of special actions that the player must perform to reach 100% completion. The difficulty level is tied to what enemies and items the player encounters as they progress through the scenario.
The player chooses a scenario, difficulty level, and a character. The controls and gameplay are similar to the Resident Evil remake, which was exclusive to the Nintendo GameCube, with quite a few adjustments.
Players can give items to their AI partners and vice versa.